High(low?)scores and Levels
KlSS » Devlog
Why is this a big update?
The game will now look if there is a level to download upon launching the game. That level will be added at the end of those you already have. You can PageUp your way to that level for now. The solution I might implement layer: if you completed the game, launching the game will automatically take you to the downloaded level.
What else?
You can see your score now! And it saves! Try to have the lowest possible score. You can also see at which level you are and how many levels there are. This should give a better sense of progression. Eventually, I might use the empty spot in the middle of the "progress bar" to name levels to feed your imagination (so you can see what I see when I design them).
Files
klss-linux-64-beta.zip 22 MB
Version 6 Apr 16, 2019
klss-osx-64-beta.zip 22 MB
Version 6 Apr 16, 2019
klss-win-64-beta.zip 21 MB
Version 6 Apr 16, 2019
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KlSS
Solve dungeon puzzles using Keys, love, Swords and Shields.
Status | Prototype |
Author | bodro |
Genre | Puzzle |
Tags | 2D, atari, Open Source, pixel, Retro, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Much Polish & Some FixesMay 03, 2019
- New Weekly Level Available.Apr 23, 2019
- Small fixes and improvementsApr 12, 2019
- Now with 15 levelsApr 09, 2019
- Runtime Level Editor addedApr 09, 2019
- Now on Windows, Mac and Linux, with colors and sounds!Apr 07, 2019
- No sound yet, but hey, it works!Apr 06, 2019
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