No sound yet, but hey, it works!
KlSS » Devlog
Hi there!
This game (prototype) is my first attempt at MonoGame. I started working on it on April 4 2019 and finished the first version of it today, April 6 2019.
I wanted to learn how to use MonoGame (I love it) and to test a simple puzzle game idea. I had the idea first and it was so simple that I refused to use Unity (which I always used before), thinking it was way too bulky for the concept's needs.
What went wrong
- I used a project template and was a little oblivious as to how publishing the game correctly. It took me 3 uploads to get it right, and event now, the executable is in a folder filled with DLLs.
- 70 Mo for that game (because of all those DLLs). It should be lighter. Without the DLLs, the game is slightly above 1 Mo.
What went right
- I felt free! Not having to juggle with components and Box2D as I would have in Unity felt like a charm. I used a simple grid, with cell checks to know if it contains a wall and stuff. The game is almost completely event-based.
- Placeholder art. Not wasting time with the visuals and using such low-res sprites allowed me to concentrate on code.
I will undoubtedly use MonoGame again for other small projects, and eventually for something big.
Cheers!
Files
KlSS win-x64.zip 28 MB
Apr 06, 2019
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KlSS
Solve dungeon puzzles using Keys, love, Swords and Shields.
Status | Prototype |
Author | bodro |
Genre | Puzzle |
Tags | 2D, atari, Open Source, pixel, Retro, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Much Polish & Some FixesMay 03, 2019
- New Weekly Level Available.Apr 23, 2019
- High(low?)scores and LevelsApr 16, 2019
- Small fixes and improvementsApr 12, 2019
- Now with 15 levelsApr 09, 2019
- Runtime Level Editor addedApr 09, 2019
- Now on Windows, Mac and Linux, with colors and sounds!Apr 07, 2019
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