No sound yet, but hey, it works!


Hi there!

This game (prototype) is my first attempt at MonoGame. I started working on it on April 4 2019 and finished the first version of it today, April 6 2019.

I wanted to learn how to use MonoGame (I love it) and to test a simple puzzle game idea. I had the idea first and it was so simple that I refused to use Unity (which I always used before), thinking it was way too bulky for the concept's needs.

What went wrong

  • I used a project template and was a little oblivious as to how publishing the game correctly. It took me 3 uploads to get it right, and event now, the executable is in a folder filled with DLLs.
  • 70 Mo for that game (because of all those DLLs). It should be lighter. Without the DLLs, the game is slightly above 1 Mo.

What went right

  • I felt free! Not having to juggle with components and Box2D as I would have in Unity felt like a charm. I used a simple grid, with cell checks to know if it contains a wall and stuff. The game is almost completely event-based.
  • Placeholder art. Not wasting time with the visuals and using such low-res sprites allowed me to concentrate on code.

I will undoubtedly use MonoGame again for other small projects, and eventually for something big.

Cheers!

Files

KlSS win-x64.zip 28 MB
Apr 06, 2019

Get KlSS

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.