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Devlog
Submission to Indiepocalypse Issue #10 (Paying Anthology)
Submission to GMTK Game Jam 2020
Submission to Post GMTK 2020 Jam "Jam"
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Teeth Simulator
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Devlog
Version 1.4
September 06, 2020
by
bodro
What changed? I introduced a mechanic to make the game a little easier while retaining the same gameplay. Let's see how it goes... I made some nerdy stuff that people shouldn't have to care about...
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Last Update (v1.3)
August 03, 2020
by
bodro
This update will most likely be the last. The WebGL version has been updated as always, along with a new Windows build this time. What's new? More teeth. Play enough and you may end up with a realisti...
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Look Ravenous (v1.2)
July 30, 2020
by
bodro
What's new in the WebGL version? Title screen with theme song! The eye is more alive. Revised level progression...
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Some more feedback (v1.1)
July 26, 2020
by
bodro
WebGL version only is being updated for now: https://bodro.itch.io/teeth-simulator What's new? Added unsettling voice over for generated text Improved teeth physics. Improved food coloration logic...
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A Litter Weirder (v1.0)
July 24, 2020
by
bodro
What's new in WebGL build 1.0: Improved two sound effects. Tweaked physics the make game easier. Tweaked the tutorial. Spread food parts a little when split. Add extra weirdness when on a chewing spre...
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Genesis of Teeth Simulator
July 14, 2020
by
bodro
2
I was late, read through my emails and saw that GMTKJam reminder. I had things planned during the weekend, didn't assemble a team and had limited time to work on a game. All these things played in my...
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How an alpha test during a 48 hour jam did the difference.
July 13, 2020
by
bodro
First, this game took me about 15 hours to make. I made it solo, including the design, art, sound and code. In this post I will explain some design decisions. These decisions were based on two facts:...
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